From owner-mint@fishpool.com Sat Aug 30 14:45:40 2003 Date: Sat, 30 Aug 2003 12:36:24 +0200 (CEST) From: Odd Skancke To: Subject: Re: [MiNT] XaAES & the wheel In-Reply-To: <200308300009.36898.h.robbers@chello.nl> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Delivered-To: mint@fishpool.com Delivered-To: mint@lists.fishpool.fi X-ecartis-version: Ecartis v1.0.0 Sender: mint-bounce@lists.fishpool.fi Errors-to: mint-bounce@lists.fishpool.fi X-original-sender: ozk@atari.org Precedence: bulk List-help: List-unsubscribe: List-ID: X-List-ID: On Sat, 30 Aug 2003, Henk Robbers wrote: > On Thursday 28 August 2003 01:02, Henk Robbers wrote: > > Hi > > > > I have installed XaAES 0.970 from xaaes.atariforge > > and cannot wheel the windows anymore. > > > > I have the latest wheel supporting Milan VDI > > > > v0.963 works OK > > OK, the setup tells: no wheel support > I have browsed the CVS sources and bootup looks OK > I saw > HAVE_WHEEL set to 0 in the whlmoose.c > > I would very much appreciate a whlmoose.xdd in xaaes.atariforge.net > so MILAN owners can use the wheel of their PS2 mouse. > > I implemented it and it worked, I can assure you. > The implementation was such that every existing GEM program > that has window arrows reacts on wheel turns as if the arrows were > clicked. Perhaps you could make sure it works? Right now I'm a bit busy on another project plus I have never actually tested a wheel-mouse on my Milan. I dont think I have the TOS that supports wheels either. So if you who knows how it _should_ work could fix this, I'm sure a binary with wheel-support will appear on xaaes.atariforge.net in no time ;-) If you cannot do this, we just have to wait until I, or someone else, get around to it. > > For the rest of course, excellent work so far. > I got really stuck on the button handling. > I didnt like it and got impatient. > And then there was always enough to do on the AES functions. ;-) Thanks :) But the button handling is better, but not perfect. Keyboard shift/ctrl/alt status should be included in the mouse packet, for example. I'm thinking separate drivers for pointing devices and keyboard, which even the VDI should use. I think great things are in progress :) -- Regards, Odd Skancke - ozk.atari.org - http://assemsoft.atari.org