From mint-bounce@lists.fishpool.fi  Tue Jan 22 17:34:02 2008
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Date: Mon, 14 Jan 2008 14:46:45 -0600
From: James Tabor <jimtabor@adsl-64-217-116-74.dsl.hstntx.swbell.net>
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Subject: Re: [MiNT] gcc 4.2.2 patch
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Hi!
Is there going to be a cross Linux-iX86 to mint patch?
Thanks,
James

MiKRO wrote:
> Let's start thread with another name than "compile error" :)
> 
> This patch is an addition to Vincent's gcc 4.2.2 patch (20071212). I
> didn't use the newest one since I (freemint) use old binutils 2.13.1
> and according to Vincent's note in history log, I shouldn't use old
> binutils and his newest gcc4 patch.
> 
> So, in this patch you have necessary changes which prevented me to
> compile gcc4.2.2 with gcc 2.95.3. Don't forget to recompile mintlib
> with stksize patch (see previous mail) and set that stksize to some
> high value (I used 2040 KB) -- you can change that value in mintlib
> sources back to let's say 64k after gcc4 compilation is done. Also
> don't forget to change stack size (with 'stack' command) for /bin/bash
> and /bin/sh -- I used 256KB.
> 
> This patch will probably work also with the newest Vincent's gcc4
> patch but I didn't test it.
> 
> Btw, I've tried to compile&run my port of quake with my gcc4 and guess
> what... it crashed :( Hard to say why in this point, game started,
> maps and textures are loaded but when game demo should start...
> freeze. Of course, I'll try to investigate what's wrong. Funny, I
> thought when 3-stage bootstrap passed there shouldn't be any
> problems..
> 


