From mint-bounce@lists.fishpool.fi Sun Dec 20 16:59:21 2009 Message-ID: <4B2E9DD6.4000008@freesbee.fr> Date: Sun, 20 Dec 2009 22:57:42 +0100 From: =?ISO-8859-1?Q?Vincent_Rivi=E8re?= User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.9.1.5) Gecko/20091204 Thunderbird/3.0 MIME-Version: 1.0 To: mint@lists.fishpool.fi Subject: Re: [MiNT] Missing clobbered register in gemlib References: <20091210202514.b9397305.mandin.patrice@orange.fr> <4B2E3199.2020102@freesbee.fr> <200912202346.34560.oak@helsinkinet.fi> In-Reply-To: <200912202346.34560.oak@helsinkinet.fi> Content-Type: text/plain; charset=ISO-8859-1; format=flowed X-Antivirus: avast! (VPS 091220-1, 20/12/2009), Outbound message X-Antivirus-Status: Clean X-ecartis-version: Ecartis v1.0.0 Sender: mint-bounce@lists.fishpool.fi Errors-to: mint-bounce@lists.fishpool.fi X-original-sender: vincent.riviere@freesbee.fr Precedence: bulk List-help: List-unsubscribe: List-Id: X-List-ID: List-subscribe: List-owner: List-post: Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mail.sparemint.org id nBKLxLPN003877 Eero Tamminen wrote: >> But MonST2 does not work on ARAnyM. > > What exactly doesn't work under Aranym? Not specially ARAnyM, but the 68040 and the video mode. I don't remember well, but there is a warning message at startup about the wrong CPU, and it works only in ST video modes... so pretty useless for debugging modern graphics software. > See: > http://hg.berlios.de/repos/hatari/raw-file/tip/doc/manual.html#The debugger > > Supports tracing DSP& CPU instruction flow, setting conditional breakpoints > on CPU& DSP& memory states etc. Thanks for that information. > It doesn't support showing symbols for the (CPU) code, but if somebody > provides documentation on the Atari binary debug data format, some kind of > a support for it might be considered. The debug info is never loaded into memory (except by debuggers). For providing symbols in the Hatari debugger, you would have to find the executable path from somewhere, and load the debug info from it. Everything is possible in an emulator, but it could be tricky. -- Vincent Rivière