From mint-bounce@lists.fishpool.fi Thu Jul 15 06:28:39 2010 To: MiNT Mailingliste Subject: Re: [MiNT] Bit-Depth and Graphics stuff.... MIME-Version: 1.0 Date: Thu, 15 Jul 2010 12:27:03 +0200 From: m0n0 Reply-To: ole@monochrom.net In-Reply-To: <4D2B7F5C-46D9-4C76-847F-FCC7E2CA633E@gmail.com> References: <1BCB0F08-DCCB-423A-B4E1-CCDB279C6B83@gmail.com> <6dbce3cf64caf9c3441739836652cad8-EhVcX1lFRQVaRwYcDTpQCEFddQZLVF5dQUBFBDBTXF5bVkYMXUF0BVM6XF1YSUADWl9cQw==-webmailer2@server05.webmailer.hosteurope.de> <4C34C2E4.5080909@online.no> <3847624A-0252-410C-B103-5BA7AAE195E0@gmail.com> <20100708223029.A20680@mbernstein.de> <47B6FCDC-13AA-4B15-BF8B-2A59E6E9991F@gmail.com> <20100711114630.B16224@mbernstein.de> <20100714213300.A17990@mbernstein.de> <4D2B7F5C-46D9-4C76-847F-FCC7E2CA633E@gmail.com> Message-ID: <83f5707c42d189675ccb079ad8c19de7-EhVcX1lFRQVaRwYcDTpQCEFddQZLVF5dQUBFBDBTXF5bVkYBXEF3Blc6XF1YSEQKVlxbQw==-webmailer2@server01.webmailer.hosteurope.de> X-Sender: ole@monochrom.net User-Agent: Host Europe Webmailer/2.0 Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset=UTF-8 X-HE-Access: Yes X-bounce-key: webpack.hosteurope.de;ole@monochrom.net;1279189624;d247085e; X-ecartis-version: Ecartis v1.0.0 Sender: mint-bounce@lists.fishpool.fi Errors-to: mint-bounce@lists.fishpool.fi X-original-sender: ole@monochrom.net Precedence: bulk List-help: List-unsubscribe: List-Id: X-List-ID: List-subscribe: List-owner: List-post: Am Donnerstag, den 15.07.2010, 12:09 +0200 schrieb Peter Persson : > But it's perfectly acceptable in truecolor resolutions? Ofcourse there's a > difference. Banging the screen directly is dangerous, because it may not > even work. On some graphics hardware, you don't even have access to the > framebuffer, which could lead to a crash. The worst thing that can happen > if you blit something is that it'll look ugly. Screen rendering should be as fast as possible, VDI does not seem to offer it. But instead of always reinventing the wheel, it would be good to have an Lib that can handle it. That way someone doesn't have to get into Pixel Format code etc. and just do the stuff he is really interested in. That's why I'll try to use SDL... create an invisible surface and blit that into GEM windows... maybe it will work. :) When SDL will not work question to me will be: Why the hell does this to be coded newly/different in each and every app? Greets, Ole