From mint-bounce@lists.fishpool.fi Thu Aug 19 12:21:17 2010 Date: Thu, 19 Aug 2010 19:18:47 +0300 From: George Nakos X-Priority: 3 (Normal) Message-ID: <1042034396.20100819191847@thebat.net> To: mint Subject: Re: [MiNT] MiNT +problem with background in Teradesk In-Reply-To: References: <98c44554c4da3542e59689b8ab5d773f@127.0.0.1> <0022a183.0188763cbb95@mail.gmx.net> <4C699F57.60607@online.no> <1CF819B83692403B98954B04DB93D080@mercatus.local> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 X-ecartis-version: Ecartis v1.0.0 Sender: mint-bounce@lists.fishpool.fi Errors-to: mint-bounce@lists.fishpool.fi X-original-sender: ggn@thebat.net Precedence: bulk List-help: List-unsubscribe: List-Id: X-List-ID: List-subscribe: List-owner: List-post: Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by mail.sparemint.org id o7JGLGgv021782 Hello Paul, Thursday, August 19, 2010, 11:08:33 AM, you wrote: > On Thu, Aug 19, 2010 at 2:43 AM, Peter Persson wrote: >> >>On Wed, Aug 18, 2010 at 7:12 PM, Jo Even Skarstein wrote: >> ------------------------------------------------- >> From: "Paul Wratt" >> Sent: Wednesday, August 18, 2010 10:24 AM >> To: "mint" >> Subject: Re: [MiNT] MiNT +problem with background in Teradesk >> >>> in the same spirit, it should also be possible to provide a window >>> background texture where white is not drawn in to the window >> >> This has been done in atleast Thing and Jinnee. Or do you mean a more >> general solution? >> >> Jo Even >> >>> in the same spirit, it should also be possible to provide a window >>> background texture where white is not drawn in to the window >> >> Wow. Exactly how would you accomplish that? How will you know when to draw white, and when to draw a textured background? >> >> -- PeP > by starting with providing a window region that already has a texture > in it (before drawing begins). Then looking at how vdi/aes draws > objects, and (if code is available) how others are doing textures > currently (XaAES) > any further theories would need testing first, to see whos doing what > where and when (aes/vdi) > drawing of transparency (or not drawing objects) is possible according > to some apps I have seen. They were bugs in the window redraw, but > they showed it was possible for an area of the window to allow the > underneath to be seen, which proves it is possible. "how" is a > different matter entirely, but some examination will shed light on it. > It is my belief that the above two principle would allow for > non-standard window shape to be drawn (still within the window > rectangle). > this does not take into account window redraws while moving windows > (atm), which may be an issue. But if I get that far I will be pleased > (if I am not 60+). > although XaAES has a generic background texture (exterior.img) it > fills the each object from 0,0 not a window area as described above, > which means you cant tile it with just any texture > Even though color WHITE was mentioned (ref: TeraDesk), its probably > the palette number where white is. this is NOT how XaAES does it (ie > palette independent) > Off the top of my head, using a (large) icon might provide a quick > solution (instead of textures) > Paul What is it going to take to get you to stop posting forever? -- Best regards, George mailto:ggn@thebat.net